Friday, July 19, 2013

Dr. Markus (Mark) H. Overmars (guest post by Kendra Barker)

About:
Dr. Markus Overmars was born September 29, 1958 in Zeist, Netherlands.  He received his PhD. in 1983 from Utrecht University where he currently works for the Department of Information and Computing Sciences.  At the University he is the head of the Center for Geometry, Imagining, and Virtual Environment. Dr. Overmars has collaborated on a lot of different works.  One is the Center for Advance Gaming and Simulation (AGS) which uses state of the art technology to entertain and teach people.  He has published three articles about gaming in Automatisering Gids (all in Dutch).   He is co-owner of YoYo Games, a community for game creators where they can play over 100,000 games.  Dr. Overmars has even created his own iPhone/iPad/Android game called Super Snake HD.  He has published over 100 journals, mainly on computational geometry, and published three books.  Dr. Overmars is best known for his game application Game Maker (found on YoYo Games) where novices can create their own games using drag and drop interface.


Books, Articles and Video Link(s):
1.   Curriculum Vitae

2.   Dissertation: The Design of Dynamic Data Structures

3.   The Design of Dynamic Date Structures
Available at www.amazon.com, ISBN: 3783540123309
Book Description: “In numerous computer applications there is a need of storing large sets of objects in such a way that some questions about those objects can be answered efficiently. Data structures that store such sets of objects can be either static (built for a fixed set of objects) or dynamic (insertions of new objects and deletions of existing objects can be performed). Especially for more complex searching problems as they arise in such fields as computational geometry, database design and computer graphics, only static data structures are available. This book aims at remedying this lack of flexibility by providing a number of general techniques for turning static data structures for searching problems into dynamic structures. Although the approach is basically theoretical, the techniques offered are often practically applicable. The book is written in such a way that it is readable for those who have some elementary knowledge of data structures and algorithms. Although this monograph was first published in 1983, it is still unique as a general treatment of methods for constructing dynamic data structures”(taken from http://www.amazon.com/Dynamic-Structures-Lecture-Computer-Science/dp/354012330X/ref=sr_1_1?s=books&ie=UTF8&qid=1374001529&sr=1-1&keywords=The+Design+of+Dynamic+Data+Structures ).

4.   Computational Geometry, Algorithms and Application (2/e). Co-Authored with de Berg, M.; van Kreveld.; and Schwarzkoph, O.
Available at www.amazon.com, ISBN: 9783540779735

5.  The Game Maker’s Apprentice: Game Development for Beginners. Co-Authored with Habgood, J; and Wilson, P. 
Available at www.amazon.com, ISBN: 9781590596159

6.   YoYo Games

Other Notable Web Activity:
Overmars’ Twitter address: https://twitter.com/mark_overmars
Overmars’ LinkedIn profile:  Search “Mark Overmars”


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