About:
Gerhard Fischer
is a Professor at the Department of Computer Science of the University of Colorado
at Boulder and member of
the Institute of Cognitive Science. He is currently
directing the Center for Lifelong Learning and Design
He is a member of the following organizations:
He is a member of the following organizations:
His
current research work includes:
- enTWIne
Social Creativity and Meta-Design in Lifelong Learning Communities - CLever: Building Cognitive Levers to help people help themselves
The mission of the Cognitive Lever, or CLever project is to provide computationally enhanced environments to assist people with a wide range of cognitive disabilities and their support community. - The Envisionment and Discovery Collaboratory
The focus of this is to develop a framework for integrating physical games, computer simulations, and dynamic information spaces for the support of collaborative learning and design. - Organizational Memory and Organizational Learning
This work investigates computer support for learning, working, and collaborating in information-intensive organizations.
From: Gerhard Fischer’s Home Page/Biography at The
University of Colorado Boulder
Article and Video Link(s):
1.
Supporting Learning on Demand with Design
Environments
Proceedings of the International Conference on the Learning Sciences 1991 (Evanston, Illinois, August), 1991
pp. 165-172.
Link: http://l3d.cs.colorado.edu/~gerhard/papers/Scanned/1991-Supporting-LOD-InternatlConfLearnSci.pdf
2.
User Modeling in Human-Computer Interaction, User Modeling and User-Adapted
Interaction 11: 65-86, 2001.
Article Abstract:
“Abstract. A fundamental objective of human-computer interaction
research is to make systems more usable, more useful, and to provide users with
experiences fitting their specific background knowledge and objectives. The challenge in an information-rich world is
not only to make information available to people at any time, at any place, and
in any form, but specifically to say the ``right'' thing at the ``right'' time
in the ``right'' way. Designers of collaborative human-computer systems face
the formidable task of writing software for millions of users (at design time)
while making it work as if it were designed for each individual user (only
known at use time).
User modeling research has attempted to address these issues. In this
article, I will first review the objectives, progress, and unfulfilled hopes
that have occurred over the last ten years, and illustrate them with some
interesting computational environments and their underlying conceptual
frameworks. A special emphasis is given to high-functionality applications and
the impact of user modeling to make them more usable, useful, and learnable.
Finally, an assessment of the current state of the art followed by some future
challenges is given.”
3. Transcending
the Individual Human Mind—Creating Shared Understanding through Collaborative
Design, ACM
Transactions on Computer-Human Interaction, Vol. 7, No. 1, March 2000 pp. 84-113
4. Communities
of Interest: Learning through the
Interaction of Multiple Knowledge Systems,
Proceedings of the 24th IRIS Conference. Department of Information Science, Bergen, 2001
pp1-14.
5. Cultures
of Participation , Summer
Social Webshop 2012 from YouTube
Other Notable Web Activity:
Fischer’s LinkedIn
profile: http://www.linkedin.com/pub/gerhard-fischer/a/409/865
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